Four decision rounds, each lasting 60 minutes. Students compete against their classmates, either playing individually or in teams of two or three. Work is typically completed asynchronously outside of class, usually with one decision round per week. The simulation is suitable for small to large classes.
Target course: Introduction to Business.
Developed to comply with WCAG 2.1 AA standards.
Marketplace Simulations: Business Fundamentals – Bikes (Play Against Classmates)
Ernest R. Cadotte, Marketplace Simulations
Product #:G-2234-MPL_P
Supplier:Marketplace Simulations
Discipline:Entrepreneurship, General Management, Organizational Behaviour/Leadership, Strategy
Your Price:$104.22
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Learning Objectives
- Relevance: students see how business works and how it can create value for customers and shareholders.
- Realism: students touch and feel what they are learning in the classroom.
- Reinforcement: students put into practice business concepts, principles, and ways of thinking.
- Rivalry: students feel the excitement of a business professional going head to head with the competition, fueling their desire to learn and win.
- Revelation: students discover that business can be a very exciting career.