Six decision rounds, each lasting 30-60 minutes. Students compete against their classmates, either playing individually or in teams of two or three. Work is typically completed asynchronously outside of class, usually with one decision round per week. The simulation is suitable for small to large classes.
Target course: Introduction to Marketing.
Developed to comply with WCAG 2.1 AA standards.
Marketplace Simulations: Introduction To Marketing – Bikes (Play Against Classmates)
Ernest R. Cadotte, Marketplace Simulations
Product #:G-2201-MPL_P
Supplier:Marketplace Simulations
Discipline:General Management, Marketing
Your Price:$104.22
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Learning Objectives
- Relevance: students see how marketing works and how it can create value for customers.
- Realism: students touch and feel what they are learning in the classroom.
- Reinforcement: students put into practice marketing concepts, principles, and ways of thinking.
- Rivalry: students feel the excitement of a marketing professional going head to head with the competition, fueling their desire to learn and win.
- Revelation: students discover that marketing can be a very exciting career.