Microsoft Acquires Activision Blizzard: Beating Sony in Gaming and the Metaverse
Rajiv Agarwal
Product #:W27700
Supplier:Ivey
Discipline:Strategy, Sustainability
Setting:Japan, United States, 2022
Geography:
Your Price:$9.71
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Learning Objectives
The case looks into the reasons why Microsoft pursued the acquisition of Activision and explores the competitive position of the gaming industry, specifically the competition from Sony. It also looks at the metaverse, cloud gaming, and games console industries. It considers the ESG issues Microsoft will have to address in acquiring Activision if Activision is to reach the bar set by Microsoft. By working through this case, students will be able to do the following:
- Describe the video game industry and analyze the competitive forces acting therein.
- Explain acquisitions and the motivations and causes behind them.
- Outline the role of employees in determining company culture.
- Identify the challenges of ESG compliance in an acquisition.